After this course, a student will be able to:
- Apply cognitive and social psychology theories to HCI problems, such as those regarding memory, attention, cognitive processing and cognitive load, human decision making, emotions, engagement and motivation, social identity, relationships, and group dynamics;
- Evaluate applications in respect to cognitive and social psychology theories;
- Critically review research in human-robot interaction, affective computing, and games in terms of these theories.
Your final grade will be based on the theoretical (50%) and practical (50%) part of the course.
The individual grade for each part needs to be at least 5.5 to pass the course.
Calculation of final grade = 0.5 * final exam + 0.25 * interactive class session + 0.25 * research proposal.
- The theoretical part consists of the final exam. Your grade of the exam will count towards 50% of your final grade.
- The practical part consists of two assignments: (1) the interactive class sessions and (2) the research proposal. Each will count for 25% towards your final grade and each needs to be at 4.5 to pass the course.
However, is the weighted average of either the theoretical or practical part below 5.5 OR any of the individual grades below 4.5, than your final grade of the course will be a maximum of 5.0.
Students are expected to be familiar (or be prepared to familiarize themselves) with basic knowledge of cognitive psychology and emotion theories as taught in the bachelor course INFOB2CE Cognitie en Emotie, and basic (social) psychological effects of technology on individuals and societies as taught in the bachelor courses INFOB1IMM Mens, Maatschappij & ICT and INFOB1IUW Informatieuitwisseling.
If you are unfamiliar with (some of) these topics, we suggest reading the following introductory texts into these fields. Both these texts are available through the university library.
- Cognitive psychology - Galotti, K. M. (2017). Cognitive psychology in and out of the laboratory. Sage Publications; Chapter 1. Cognitive Psychology: History, Methods and Paradigms (p.2-34) (Available online).
- Social psychology - DeLamater, J.D. (2018). Introduction to social psychology. In DeLamater, J.D., Myers, D.J., & Collett, J. (eds.) Social Psychology (pp. 1-29), Routledge: New York, NY, USA.
Emerging technologies are progressively affecting the way we relate, connect, learn, and work.|
In this course you will study psychological processes associated with the use of digital technologies, to help understand how technology affects us, and to enhance interactions between humans and technologies.
We will discuss research in relation to the use and design of a range of applications and devices, for instance, cell phones, social media, video games, and the Internet.
The course will include topics such as the relation between cognitive processes and emotions, social identity and group behavior, and interpersonal relationships.
The course will mainly draw on theories from cognitive and social psychology and will involve critical analysis and understanding of these theories in light of our digital world.
We focus on creating an open and challenging learning environment, where there is room for questions, discussions, group work, and case studies.
Course assignments are designed to motivate and inspire students to develop critical thinking skills by engaging them in the learning process as active collaborators.
In class - 2 hours a week - we expect you to be present, ask questions and participate in discussions. All opinions and points of view are welcome within the context of a constructive discussion.
Research articles (digitally available through the university library).
Competenties-Ingangseisen |Verplicht materiaal-WerkvormenToetsen|