Intended learning objectives:
- Knowledge and understanding of important cognitive processes, the most common models of human emotion, and related notions such as engagement, motivation, and (social) presence
- Learning and understanding to evaluate the cognitive and emotional response of ICT users
- Develop new perspectives such as Affective Computing and Emotional Design
- Developing the ability to apply knowledge acquired throughout the lectures in the design and evaluation of various kinds of applications
- Learn to present work using a scientific language and with scientific rigor
The four parts that contribute to your final grade are:
- Individual work:
- Feedback reports: 10%
- Weekly mini-tests: 15%
- Final exam: 25%
- Team work:
- Term project:
- Phase 1: 15%
- Phase 2: 25%
- Weekly lab-hour assignments: 10 %
- Winner team: The teams that receive highest grade from peer-feedback will receive 1 grade point as a bonus for their phase 2 report.
- Winner feedback reports: The feedback reports will be evaluated by the teams, each team will choose the best feedback they have received. These students will receive 1 grade point as a bonus for their feedback reports.
- Final exam. It is possible to repair the final exam grade up to 5.5, but only if 4.0<= final exam grade < 5.5.
- Feedback reports. It is not possible to repair the feedback reports.
- Project. It is not possible to repair the project. However, if you pass the requirements of the individual assignments of the course, you will be exempt from them when you re-take the course and will only be responsible for the project.
- Weekly mini-tests: There will be 5 mini-tests in total, with 10 points for each. Your final grade will be calculated from the 4 most successful tests. If you miss one test, that will not affect your grade. You may take a test with a delay, i.e. as long as you do it within one week of the deadline, with a delay penalty of 2 points.
If you were unable to take the final exam, due to circumstances beyond your control, you will get the opportunity to do a repair test, provided you have reported the situation as soon as can be expected via an email to all the teachers as well as the study advisor.
You cannot do a repair test if you missed more than one assessment, e.g. the final exam, and the group assignment (phase 1 or 2), or the final exam and the feedback report assignment.
In this course we will cover cognitive processes (such as perceiving and processing information, and storing and using it), emotions, and their interrelationship.
Focus is on the role of these phenomena in the design and use of ICT. Traditionally, cognition and emotion are treated separately in research literature.
However, the mutual dependence of emotions and cognitive processes is obvious, and clearly relevant for the design and evaluation of many computer applications: e.g., systems that help users making decisions in stressful situations, training applications in which virtual characters show emotions, and games that are entertaining and educational.
In common applications emotions and cognitive processes of the user are also involved: when an application provides too much or too little information, the user will make errors and get frustrated.
A well-designed application, on the contrary, affords the user a pleasant working experience. The course is relevant for students interested in human-computer interaction and in (serious) games and training applications.
Lectures, practical sessions, projects, teamwork, mini-tests.
The course literature consists of a textbook - "Cognitive Psychology", by E. Bruce Goldstein and Johanna C. van Hooff - and assigned papers.