The course will introduce students to game design in a broad sense. There are three aspects covered:
Note that active participation is required due to the number of deadlines and their short term. There is no explicit prerequisite knowledge, but experience in creating games (or game prototypes) is highly recommended because of Assignment 2. Non-programming tools such as Game Maker are fine, but be aware that your team must agree on the used tool.
Analyzing game design. Reasoning about game design: "What is the effect of a certain design decision on the experience of the game?" And also reasoning on a fundamental level: "What are games and what types of experiences can be created?" You will learn terminology and theories, and apply these in the second and third assignment and the exam.
The role of the game designer. Executing tasks of the game designer in a game development team such as: communicating game ideas, creating design decisions, and properly evaluating a prototype. You will practise these skills in the first and second assignment.
Knowledge about game design and the game development world. Knowing a game designer's vocabulary is important to properly communicate in a development team. Having knowledge about the game development world and the societal context is essential for you to manoeuver in the game industry. You will have to learn the material of each lecture which is assessed in the final exam.
All course material is in English, while the verbal language is Dutch. Student work can be done in either Dutch or English.