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Cursus: BETA-B3LH
BETA-B3LH
Living Pasts: Augmenting Urban Landscapes and Cultural Heritage in the Digital Age
Cursus informatieRooster
CursuscodeBETA-B3LH
Studiepunten (ECTS)7,5
Categorie / Niveau3 (3 (Bachelor Gevorderd))
CursustypeCursorisch onderwijs
VoertaalEngels
Aangeboden doorFaculteit Betawetenschappen; Undergraduate School Betawetenschappen; Undergraduate School Bètawetenschappen;
Contactpersoondrs. F.W. van Dam
E-mailf.w.vandam@uu.nl
Docenten
Contactpersoon van de cursus
drs. F.W. van Dam
Overige cursussen docent
Docent
drs. F.W. van Dam
Overige cursussen docent
Docent
prof. dr. A.H.L.M. Pieters
Overige cursussen docent
Blok
3  (03-02-2020 t/m 17-04-2020)
Aanvangsblok
3
TimeslotAD: AD
Onderwijsvorm
Voltijd
Cursusinschrijving geopendvanaf 28-10-2019 t/m 24-11-2019
AanmeldingsprocedureOsiris
Inschrijven via OSIRISJa
Inschrijven voor bijvakkersJa
VoorinschrijvingNee
Na-inschrijvingJa
Na-inschrijving geopendvanaf 20-01-2020 t/m 21-01-2020
WachtlijstNee
PlaatsingsprocedureStudiepunt/Student desk
Cursusdoelen

Course Goals

After successful completion of the course, the student can:
  1. design an optimal cultural heritage application by searching and selecting appropriate information sources, methods, expertise and coaching, based on the needs for knowledge and skills;
  2. structure their personal learning journey using SMART criteria, by setting, implementing, and evaluating personal learning goals;
  3. cooperate effectively with other disciplines, validating heterogeneous data across different domains;
  4. determine and reflect in an academic and entrepreneurial way on societal challenges related to cultural heritage;
  5. determine the needs of one or several target audiences and fulfil these needs through design-based research;
  6. make a prototype for a concrete product fitting the needs of one or several target audiences;
  7. assess the added value of new media and ICT and effectively operationalize these.

 
Inhoud
This course provides the opportunity to uncover the rich history of Utrecht yourself, using raw historical data. How to use these data to craft an experience? This is the question you and your team of multidisciplinary colleagues from the faculties of Science, Humanities, Geosciences, Social Sciences and University College Utrecht will put to practice in this hands-on course.
 
In this course you and your team will combine historical, architectural and societal data to design an augmented reality (AR) application for the city of Utrecht. In the process you will learn how to cooperate across disciplinary borders, take charge of your own learning process and experimentally assess the added value of new media and ICT. The course will accumulate in presentations and, if feasible, interactive demos of the teams’ final prototypes.
 
In the Fall of 2019, the story of De Neude, one of Utrecht’s oldest central squares, will be central. Depending on your team’s preferences and discipline you will zoom in on the historical events, social dynamics, earth samples, linked data architectures and even game technology for visualizing your team’s findings. You will work with the best available data provided by the Utrecht archives and collaborate with scientists, data & heritage experts and coaches.
 
Lecturers from the faculties of Science, Humanities, Geosciences and Social Sciences as well as University College Utrecht participate in this course. Professionals from the Utrecht municipality and archive as well as the university library will support your research. ICT-experts will assist you in translating the results to an AR-app. Your team’s prototype will, after translation into a product, become part of the Utrecht Time Machine, a project that aims to make Utrecht’s rich history visible, perceptible and sharable.
 
Didactic approach: co-creation
With your team members, you will co-design your own product prototype. While doing so, you and your fellow students will be responsible for creating the course. Depending on your needs, the problems you encounter, and feedback required, you will create the course itself, in collaboration with the course leaders. You can, e.g., request that specific expertise is ‘flown in’ or ask for guidance by process coaches. You and your team will plan the various phases of the course, such as the problem analysis, research, design, pilot testing and evaluation. This process of co-creation will get you acquainted with a real world situation in which you need to reflect on the process and decide on the next steps. In addition, this didactic approach will challenge and improve your skills, including cooperation, organization, problem solving and creativity.
 
Each 4-5 person team will consist of students from a variety of disciplines. Using each person’s strengths, the teams will work together in a workplace environment, a room which is flexible and focused on collaboration. Each team will select its assignment related to De Neude-case. In the assignment, you will study archives and various other sources and translate your findings into a storyline. This storyline, which is linked to your data can then serve as a basis for an AR-application of De Neude.
 
Subject Experts & Guests: João Trabucho Alexandre, Mary Bouquet, Rick Companje, Sven Dupré, Jacques Flores, Irene Geurts, Jan Maas, Gery Nijenhuis, Rianne Poot, Heleen van Ravenswaaij, Nettie Stoppelenburg, Annelot Vijn, …

For more information or preregistration, email your question and/or contact details to livingpasts@uu.nl.

Contact hours
Wednesday afternoons, 13.15-17.00
Friday afternoons, 13.15-17.00

 
Competenties
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Ingangseisen
-
Verplicht materiaal
-
Werkvormen
Werkcollege

Toetsen
Eindresultaat
Weging100
Minimum cijfer-

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