Students analyze relevant classic and contemporary theory and discourse related to play and games. The aim is to engage critically with this theory and discourse and conduct creative research on the basis of this analysis and critique. Students engage in discussions on various topics related to the overarching theme of “The Rules of Play” as well as each other’s writing assignments. These assignments culminate in an individual paper.
In contemporary media and culture, play is no longer an activity limited to games. Rather, it has become a key characteristic of the use of social media, apps, mobile technology, educational software and so on. Through their design, these media technologies invite, even urge, users to participate playfully. The process of play, however, also involves deviant practices which break, transgress or in other ways defy the rules of play. This results not just in new media practices but also in new forms of contention between users, and between users and producers. To understand play and in particular deviant play as essential aspects of contemporary media culture, in this course we aim to examine how these practices challenge the rules in playful participatory media like games but also serious/applied games, pervasive games and gamified media. We will engage with theory and methods from the interdisciplinary field of game studies to study and conceptualize play and deviant play in order to better understand the playful nature of our increasingly ludic media and contemporary cultural practices. On the basis of this, we will also examine and discuss counterproductive, a-social, ineffective, unethical and other forms of “unruly” play behavior, which goes on to show the complex nature of play in participatory media and culture. Through this focus, we aim to expose underlying assumptions and ideologies of contemporary playful media culture and see how deviant play might provide more control and agency over these media.|
|Er moet voldaan zijn aan de cursus:|
|- Mastercursussen Geesteswetenschappen (||200501100||)|
|This course presupposes knowledge of play and game theory on bachelor level.||Verplicht materiaal-Werkvormen (aanwezigheidsplicht)|
AlgemeenStudents engage in discussions on theories and discourse related to the overarching theme of “The Rules of Play” as well as each other’s writing assignments. These assignments culminate in an individual paper.
Voorbereiding bijeenkomstenPreparatory reading, preparatory assignments, preparation peer feedback.
Bijdrage aan groepswerkActive participation during seminar sessions and in discussions, small assignments and presentations, peer feedback.
BeoordelingKnowledge of and insight in theories and discourse on play and games. Critical understanding of related approaches and methodologies. The ability to use theories and tools for analysis of concrete cases. Academic writing.
DeadlinesDeadlines will be announced at the start of the course, via the course manual.