After completing the course, the student
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Learned the fundamentals of game production
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Knows the activities, roles, and tools in game production
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Is aware of the challenges of game production
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Has hands-on expertise with techniques that support game (and software) production
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Gains deep knowledge on a specific sub-field
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Learned the difference between production in large studios and indie production
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Game production is the discipline that concerns the creation of a game product, and it encompasses its inception, creation, market release, evolution, maintenance, and retirement. This course aims to provide students with a comprehensive understanding of how a game product is created, by considering different yet complementary aspects, including game concept, game design, requirements, architectures, business models, testing, and evolution.
The covered topics include:
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Game production processes
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Concept and prototyping
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Game design and development
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Project risk management
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Requirements engineering for games
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Project planning
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Business models, entrepreneurship, funding, IPR, licences, ratings
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Architectures and reuse
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Project management
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Quality assurance: testing games
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Post-production: evolution, postmortem, and closing kits
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Builds and localization, marketing and PR
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