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Cursus: TF3V14011
TF3V14011
Playful Media Cultures
Cursus informatieRooster
CursuscodeTF3V14011
Studiepunten (ECTS)7,5
Categorie / Niveau3 (Bachelor Gevorderd)
CursustypeCursorisch onderwijs
VoertaalEngels
Aangeboden doorFaculteit Geesteswetenschappen; BA Onderwijs Geesteswetenschappen; Ug School Media en Cultuurwetenschappen;
Contactpersoondr. J.F.F. Raessens
Telefoon+31 30 2536270
E-mailj.raessens@uu.nl
Docenten
Docent
dr. T. de la Hera Conde-Pumpido
Overige cursussen docent
Contactpersoon van de cursus
dr. J.F.F. Raessens
Overige cursussen docent
Docent
dr. J.F.F. Raessens
Feedback en bereikbaarheid
Overige cursussen docent
Blok
2  (10-11-2014 t/m 31-01-2015)
Aanvangsblok
2
TimeslotB: DI-ochtend, DO-middag, DO-namiddag
C: MA-middag/namiddag,DI-middag, DO-ochtend
Onderwijsvorm
Voltijd
OpmerkingDeze cursus maakt deel uit van het verdiepingspakket Nieuwe media en digitale cultuur
Cursusinschrijving geopendvanaf 27-10-2014 t/m 28-10-2014
AanmeldingsprocedureOsiris
Inschrijven via OSIRISJa
Inschrijven voor bijvakkersJa
VoorinschrijvingNee
WachtlijstNee
Plaatsingsprocedure(Sub)school
Cursusdoelen
After taking this course, students will be able to: recognize and better understand the playfulness of today's media practices; conduct a comparative analysis of contemporary (and historical) media play phenomena; articulate valid research questions about playful media practices; write academically on this subject on an advanced level.
Inhoud
The idea of using game and play elements in the context of media (cultures) to motivate and increase user activity has rapidly gained popularity in recent years. Under the label of ‘gamification’, this idea has generated numerous applications in different fields, ranging from digital media, to theatre, film and television. With inspiration from game studies, the conceptual framework of ‘play’ is increasingly being used by media and culture researchers to understand the meaning and cultural impact of this development.
In this course we analyze today’s playful media practices and technologies and study the concepts from game and play studies that make this analysis possible. The underlying questions are: What is play? How are media constructed as fields of play? Why is the approach of play fruitful for the analysis of contemporary media cultures? What are the political concequences of this focus on play (play and resistance, counter-play)?
The course will study the concept of play from a media comparative and philosophical perspective.  This so-called ‘ludic turn’ in media studies combines two elements: the notion that media are playful opens up new objects of study, and allows for considering these media objects in a new way.
Ingangseisen
Voorkennis
Knowledge of media theory, analysis and history; experience in analyzing theoretical and historical sources; academic research and writing skills on intermediate level.
Bronnen van zelfstudie
- M. Lister a.o. (eds.) (2009). New Media. A Critical Introduction. London and New York: Routledge.
- K. Salen & E. Zimmerman (2006): The Game Design Reader. A Rules of Play Anthology. Cambridge, MA: The MIT Press;
- See suggested reading
Verplicht materiaal
Literatuur
- Reader. - J. Raessens. Homo Ludens 2.0. The Ludic Turn in Media Theory. Universiteit Utrecht.
Kosten materiaal:25,00
Aanbevolen materiaal
Literatuur
K. Salen & E. Zimmerman (2004): Rules of Play. Game Design Fundamentals. Cambridge, MA: The MIT Press.
Kosten materiaal:40,00
Werkvormen
Hoorcollege

Werkcollege

Algemeen
Lectures and seminar meetings are designed to provide tools for, and practice of critical reading, thinking and writing, discussing research questions and analyzing playful media practices. We will also meet with several quest speakers from the work field.

Voorbereiding bijeenkomsten
Students are required to read the assigned texts in advance and prepare questions and complete weekly assignments for both lectures and seminar meetings. Students will also participate in several playful media practices.

Bijdrage aan groepswerk
Students are required to prepare all meetings (read and complete assigments) and to participate in groups assigments. During group meetings active participation and peer feedback on written work and presentations is required.

Toetsen
Opdracht
Weging40
Minimum cijfer-

Beoordeling
Midterm assignment (40 %): creativity in choice of analytical object; thoroughness of the analysis.
Final paper (60%; individual, minimum Dutch grade 5.5): precision of comparative analysis; critical reflection on the theories’ claims; reflection on the comparative method; academic writing style.

Deadlines
Midterm assignment in week 5, final paper in week 9 of the block.

Aspecten van academische vorming
Academisch denken, werken en handelen
Kennis hanteren in een bredere context
Hanteren van wetenschappelijk instrumentarium

Paper
Weging60
Minimum cijfer-

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