Contents and objectives. Although animation is in essence rather simple, namely the illusion of movement through a rapid display of a sequence of images, in practice, the term covers a broad field of techniques and research lines in computer science, social sciences and arts. Therefore, some demarcation is needed. This course will focus on the theme animation and interactive content, thus emphasizing animation in combination with conveying information, visualization, story telling, user experience and usability. Starting with classic cartoon animation it fans out to a variety of animation related domains, like virtual worlds, advertisement, rich media, cultural heritage and museums. The main objective is a thorough overview by means of reading publications and integrating knowledge in short papers of good quality.
This course does not include any programming and presents a view from the information science perspective. This implies, that it is not about the technical aspects of animations: algorithms and animation software or actually making animations (skills and practice). It does not cover animation issues in computer science research, as the animation of human movement, facial expressions or the movement of crowds. There is an other course which meets these interests much better.