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Contents and objectives. Although animation is in essence rather
simple, namely the illusion of movement through a rapid display of a sequence
of images, in practice, the term covers a broad field of techniques and
research lines in computer science, social sciences and arts. Therefore, some
demarcation is needed. This course will focus on the theme animation and
interactive content, thus emphasizing animation in combination with conveying information, visualization, story telling, user experience and
usability. Starting with classic cartoon animation it fans out to a variety of
animation related domains, like virtual worlds, advertisement, rich media,
cultural heritage and museums. The main objective is a thorough overview by
means of reading publications and integrating knowledge in short papers of good
quality.
This course does not
include any programming and presents a view from the information science
perspective. This implies,
that it is not about the technical aspects of animations: algorithms and
animation software or actually making animations (skills and practice). It does
not cover animation issues in computer science research, as the animation of
human movement, facial expressions or the movement of crowds. There is an
other
course which meets
these interests much better.
http://www.cs.uu.nl/education/vak.php?vak=INFOANI&jaar=2008
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